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PICTURES :: ATLANTIS: THE LOST EMPIRE ::
FILM REVIEWS |
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| Thursday
June 21, 2001: Flak Magazine - Andy Ross |
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Competition
has always been a driving force behind increased quality. For Disney's
feature-length animation department, this was once only hypothetical,
but is quickly becoming a scary reality. Dreamworks's Prince of
Egypt, though imperfect, was not a miss, but a warning shot in the
war to innovate techniques and expand audiences. After prodding,
Disney shot back with the visually invigorating Tarzan and the retooled-for-laughs
The Emperor's New Groove. But they must have seen that Happy Meal-friendly
sidekicks and Oscar-friendly, aging-white-pop-star songs were a
drag upon both those movies. And so, stripped of those distractions,
Disney's Atlantis: The Lost Empire hits theaters with a much more
direct blow.
To say that Atlantis is a counter-strike to Dreamworks's Shrek is
a misread on the part of many entertainment journalists. Shrek's
fairy tale targets the audience of children and their parents that
Disney has sown and nurtured since The Little Mermaid. Now, however,
Disney has sidestepped that former audience in favor of adolescents
and twentysomethings with Atlantis. Parents who take small children
might be upset at the crying stemming from Atlantis' well-earned
PG rating by my count, 191 sailors die in dozens of explosions.
This seriousness of tone, along with strikingly similar themes of
exploration and betrayal, suggests the movie is a response to the
sci-fi themes and polished look of Fox's Titan A.E.. True, Atlantis
would have been in production for two to three years before Titan
A.E. came out, but remember the Aesop's fable of Antz and A Bug's
Life.
Atlantis' plot is a solid one, and to give away any more than the
previews do would be a disservice. A young linguist/cartographer
joins an underwater expedition to find the lost city, continuing
the path his grandfather began. Along the way is a series of adventures,
during wheich he befriends both the ragtag crew and, upon finding
Atlantis, a beautiful native. However droll this may sound, by the
climax, as the hero cries, "We're going to rescue the princess,
we're going to save Atlantis, or we're going to die trying!"
the words have the poignancy created by the rest of the film to
carry the audience along with him.
The excellent voice casting is key to this emotional force. In its
"making of" documentary for The Jungle Book, Disney admits
discovering that recognizable star voices serve as a shortcut for
creating recognizable characters Phil Harris made Baloo sound
immediately approachable yet wise, and King Louie might as well
have been the real Louis Prima. Since then, animated movies have
cast big stars not only for their name recognition but also to save
precious character development time. Michael J. Fox, with his slightly
cracking voice and tendency to over-inflect, instantly makes Atlantis's
hero, Milo Thatch, the underdog of his Back to the Future days.
Joining him, James Garner and Leonard Nimoy, with their characters
of the expedition's captain and the Atlantian king, stand as pillars;
wise with experience, yet dangerous. Don Novello and Jim Varney
(in his final performance) make their new comic roles recall their
old ones respectively, Father Guido Sarducci and Ernest P.
Worrell.
These characters deliver lines that impress with their literacy.
The movie goes a little overboard with its repeated use of Plato's
discussion of Atlantis, but makes up for it with the more obscure
reference to the biblical liviathan. A wonderfully subtle cameo
of coelacanths in the giant fish tank of the expedition's financier
also showcases this intelligence. Most interesting, however, are
the lines left unexplained to younger audiences. Not only are subtitles
used for Atlantian speech, but the screenwriting is unafraid to
let a line like "P. T. Barnum was right" pass without
further explanation. These touches would be refreshing to see in
any film, let alone an animated one.
And what an animated movie it is. As its ad campaign suggests, the
movie's striking visuals carry it. The animation is stylized yet
sweeping, and while this can be impressive to the point of distraction,
the movie is clearly animated with intent to amaze. Mostly it works,
with its scenes of swarming fireflies or spinning, glowing masks.
But sometimes the innovative techniques detract from the narrative.
Perhaps the over-the-shoulder flying shots pioneered for Tarzan
will become so commonplace that they will blend in better with a
story. Now, however, they just seem like the heir to the "I'm
barreling straight at you while I outrun this explosion!" scene.
What's truly impressive, however, is the movie's art direction,
which is a wonderful amalgamation of others' work. (In fact, the
influence of other animation is too much for some to ignore. Atlantis
borrows most heavily from the "Dinotopia" books by James
Gurney. The mechanized sea-creature vehicles and the layout of the
discovered city both seem to directly refer to those works. The
Leviathan moves predatorily through the water like its counterparts
in The Matrix. Upon first introduction, the Atlantians skirt across
the screen, knived and masked in similar fashion to Princess Mononoke.
And the perfect final touch is the influence of Mike Mignola, artist
and scribe of the "Hellboy" comics. As a production designer
for the film, he supplied both his wonderful angular designs and
his grasp of mythic iconography to the city and its inhabitants.
If indeed Atlantis is a response to Titan A.E., it certainly has
returned a solid hit. The animation is just as good, if not better,
for its spectacle. The art design pulls together great ideas from
varied sources. The voice casting is dead-on. The writing is convincing
and reaches for a literate (in both senses of the term) audience.
If, as some have said, Atlantis is Disney's contention for the newly-added
Academy Award for feature-length animation, it should soundly beat
out the only pleasant Shrek. As they give their acceptance speech,
however, they have a lot of thank yous to give other animators. |
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| Monday
June 18, 2001: Ain't it Cool News - Harry Knowles |
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ATLANTIS
reminds me of THE BLACK CAULDRON in a lot of ways. It succeeds better
as a film, but is still a confused movie wanting to be too many
things to too many people to be great at any one thing.
I applaud Disneys attempt to leave the musical comedy fable
as their sole source of animated storytelling, but in this
their first venture into straight adventure
though TARZAN
was a toe in the water. However, they still dont exhibit faith
in committing to the genre.
Now, Im well aware of the controversy over the character designs
and concepts for the film allegedly being ripped off from a couple
of different anime films, but since Ive never seen either
of the films in question, I am not going to comment on it. When
I asked Robogeek about it, who had seen all the material in question,
he basically said there were similarities, but basically it was
bullshit.
My problem is that the character designs in the film are largely
uninvolving and erratic. The cook and the communications lady and
the old coot that financed the expedition
well, theyre
all from an entirely different film. The Mole is from yet another
style animated film. The Hispanic mechanic
from a Hernandez
Brothers comix. All the other characters, they are stylistically
similar in terms of rules of animation. They look of the same
universe.
The problem that these jarring stylistic characters bring is that
you feel knocked out of the story. Basically they are telling us
an adventure story
Now imagine in RAIDERS OF THE LOST ARK
or GUNS OF NAVARONE if suddenly you had a character played totally
for laughs by Martin Short or Gilbert Gottfried. Or in GUNS OF NAVARONEs
sake
imagine if suddenly the David Niven character had been
played by JERRY LEWIS.
All of a sudden these epic films would be unbalanced and unhinged.
So why did Disney do it? Because they felt that they may have been
losing the under 6 audience. Well
. I saw this film in an afternoon
Saturday screening here in Austin with an audience made up of parents
and their children
. All ages. Sitting next to me was a little
boy about age 6 and on the other side of his mother was a girl age
4 or so. The moments in the film that held them in utter silence?
The action and adventure. During those scenes occasionally Id
here, "Whoa," uttered under their breath
Believe
it or not, they seemed to be tossing in their seats a bit when the
cook or mole were on screen. These kids were interested, as was
I, in the story of Milo, his co-adventurers and the Atlanteans.
However, the story was continually interrupted with unnecessary
below the bar humor that left much to be desired.
Did I like the film, yes
Did I love it, no. Overall the story
was missing a punch and focus. It was definitely many times better
than several of the recent Disney efforts
and had they had
faith in the straight up adventure the film could have been great
but instead of using their time to further develop the characters
and the story, they decided to be distracted by GAGS and LOW HUMOR,
which was
like several of the characters
from another
film all together.
What is great about the film? That is was adventure fantasy
that characters died, that characters were not PC, that the story
took some risks
but it just didnt follow through all
the way.
Next time I highly recommend that Disney get stronger base material
to work with
a work of Burroughs, Alex Raymond, Jules Verne,
Conan Doyle, Ray Bradbury or one of the like and base a full on
adventure on a great literary adventure story of scale and tell
it straight
However, I fear that the corporate environment at Disney is such
that doing something new without the familiar is something that
cant be done. Why? Too many in the executive branch of Disney
Animation can see only that which has worked before, and whenever
something new is tried, they fall back
rely on that which
they know. Comedy and gags. Children can be kept in rapt attention
by adventure. Dont believe it? Fine. Someone, somewhere one
day will
and that movie is the one Im waiting to see.
ATLANTIS is miles better than TOMB RAIDER and it is a tragedy that
so many at Disney will lose their jobs because the marketing on
ATLANTIS was lackluster and that the studio built no buzz in advance.
Hopefully, we will see more in this direction
but right now
Disney is where they were when BLACK CAULDRON was released
between directions
adhering to the past and striving for the
future
First you must let go and boldly explore new territory
with freshness. Which is what I was hoping was going to be done
here.
This was a fun film that missed being great by quite a margin
but is a stepping stone to something new and great for this company
if they pursue it. |
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| Friday
June 8, 2001: CrankyCritic.com |
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IN
SHORT: A Verne-tastic visual spectacular with, we think, a nod
to King Kirby. [Rated PG for action violence. 100 minutes]
It used to be that just the thought of a great adventure, mixed
with intimations of danger and thrills, was enough to make a great
adventure. That you could make grander and/or scarier images in
your own head was one of the reasons that great adventure writers
like Jules Verne succeeded. They laid out the path and your brain
filled in the pictures. Big screen movies have been trying to
match that ever since and, the bigger the computers get, the bigger
the live action effects get.
Why
all that when we're writing about an animated film? It's because
pictures is pictures and the animation produced for this flick
is among the best looking 'toons we've seen come out of the Disney
starting blocks. That shouldn't have surprised us. Atlantis is
helmed by Gary Trousdale and Kirk Wise , who last launched The
Hunchback of Notre Dame. Like Hunchback, there's an annoying supporting
character that exists for the kidlets. Nothing that gets in the
way of enjoying the movie.
We're
stuck in a quandary here, folks. Telling you all the really good
stuff would spoil the thrill of the adventure ... and the only
thing that didn't work well for us is going to make it sound like
we didn't like Atlantis, which is not the case. To be concise,
Atlantis is about as family friendly as you can get, without being
impossible for the adults to sit through or too cerebral for the
kidlets.
As
we all "know," the continent of Atlantis was an island
that lay, before the Great Flood, somewhere in the Atlantic Ocean.
Men have searched for its ruins for years and now -- now being
1914 -- the bold adventurer Milo Thatch (Michael J. Fox) is determined
to pick up where his grandfather left off. That is, if his superiors
at the museum where he works as an expert in dead languages will
finance his plans. His superiors would prefer that he stick to
his work and continue to fix the boiler, when it breaks.
Enter
gazillionaire Preston B. Whitmore ( John Mahoney ), who traveled
with Milo's grandfather and provides the key -- an ancient book
called the Shepherd's Journal -- and the financing to begin the
search. Commander Rourke ( James Garner ) is the military man
in charge and the intrepid crew includes his right hand enforcer
Helga ( Claudia Christian ), munitions man Vinny Santorini ( Don
Novello ), medical whiz Dr. Sweet ( Phil Morris ), Cookie the
Cook ( Jim Varney ), excavator extraordinaire Gaetan "Mole"
Moliere ( Corey Burton ), and chief mechanic Audrey Ramirez (Jacqueline
Obradors). Their ship carries of hundreds of extra workers and
tons of heavy duty drilling and truck-type equipment, all perfectly
disposable when it comes to facing the terrors and hazards of
the deep. All, for the most part, kept offscreen so you won't
have to explain what happened to them to any kids you'll bring.
You'll know. One for the grownups. It's a perfectly good balancing
act. One which is hard to do when you need to balance adult viewing
expectations with the need to keep the kidlets happy.
That
story moves quickly along as our explorers track the trail to
what they expect to be the ruins of Atlantis. We'll leave out
the obstacles they face on that journey just to note that when
the ruins are found, they are not ruins at all. There's a living,
cloistered society that hasn't had "human" contact in
several millennia still alive, led by a King ( Leonard Nimoy )
who would prefer to see his visitors killed on the spot. Saving
their lives is the Princess Kida ( Cree Summer ), for reasons
of her own. As for the plot twist that comes next, again one for
the adults, that is something you may have to explain to the bigger
kidlets. Said twist passes quickly amidst a barrage of artistic
special effects. That's the problem with trying to create in pictures
something that is beyond the scope of imagination, in this case
the technology of a civilization that was thousands of years advanced
when it vanished from the face of the earth. Atlantis goes heavy
on the pictures which will keep the tots enthralled. Heck, we
love animation. We loved looking at the pictures but the grownup
brain didn't get snagged by what should have been the wonder of
it all.
That
didn't stop us from going back to watch it again.
On
average, a first run movie ticket will run you Nine Bucks. Were
Cranky able to set his own price to Atlantis, he would have paid
. . .
$7.00
On
that second view, in an ending we won't give away, we thought
to ourselves how much the visuals looked liked something Jack
Kirby did at about the time he was creating his "Fourth World".
It's a strictly visual impression and one which means nothing
if you don't know the world of comics and toons. We don't know
if the nod is deliberate or not, but the pix look Kirby-esque
enough to make us think it is so.
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| Monday
June 18, 2001: Filmhead.com - Eugene Kopman |
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Disney
has done it again. I don't know how, but they made another great, animated
adventure. This is not a typical Disney summer movie; for one, it's
not a musical. The only song in the movie comes during the credits and
is performed by Mya.
Now the story: Plato, in 360 B.C., said, "in a single day and night
of misfortune the island of Atlantis disappeared into the depths of
the sea." Milo Thatch (voice by Michael J. Fox), a specialist in
ancient and modern languages, dreams of finding it. Milo believes that
the only was to find Atlantis is to acquire a journal that actually
had all the maps and details to Atlantis. After many unsuccessful proposals
to fund his expedition by a museum, an old friend of his grandfather's,
Preston P. Whitmore (John Mahoney), recruits Milo to head up the expedition
to Atlantis. To Milo's surprise, Whitmore gives him the journal, which
was actually found a long time ago by Milo's grandfather. Whitmore also
supplies Milo with the finest crew around, including Commander Lyle
T. Rourke (James Garner), explosives expert Vinny Santorini (Don Novello
- a.k.a. Father Guido Sarducci), "Cookie" Farnsworth (Jim
Varney), and telephone operator Wilhelmina Packard (Florence Stanley)
-- a character who in my opinion got the biggest laughs in the film.
Milo leads everyone to Atlantis, but in the process, they lose their
main ship and a lot of men to a sea creature in a beautifully animated
scene. Atlantis is also beautifully imagined as put on paper. It is,
pretty much, heaven. Milo and the gang meet Princess Kida (Cree Summer),
who shows them the island and introduces them to her father, King Kashekim
Nedakh (Leonard Nimoy), who doesn't want visitors, but let's them stay
one night. Milo and Kida strike a romance and Kida tells Milo that Atlantis
is dying because it's losing it power. By myth, Atlantis possessed this
power source that let the Atlantians have a stronger civilization then
any other countries of the time. Milo promises to help Kida save Atlantis.
But wait, who is the villain? If you are familiar with Disney movies,
you know, there is a villain. For example, The Lion King had Scar; Snow
White and the Seven Dwarfs had the Queen/Witch. In Atlantis, the story
does not reveal the villain until more than half-way through the movie.
It is also a nice twist in the story -- that is why I am not saying
another word.
Atlantis is a beautiful film for both kids and adults, standing up there
with Disney's Tarzan, which I thought was very close to the greatness
of The Lion King. Atlantis is a beautifully animated movie with a very
good story line and great voice-over work. I guess this summer's best
films so far are not live action; along with Shrek, Atlantis is my choice
for a summer movie at this point.
Note: Another bone to pick the ratings committee. This movie does not
deserve a PG rating. Disney's Hunchback of Notre Dame, another very
good one, had much violence and sexual innuendo, but got a G. The movie
had a song about lust, for God's sake. I am actually anti-ratings, but
if you have a system, stick to it. Give an R to What's the Worst
the Could Happen? and Little Nicky, they deserved it, but
Atlantis getting a PG is just wrong.
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Saturday
June 16, 2001: CNN - Paul Clinton
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Design
wonderful, script pedestrian
Review: 'Atlantis' a place that's nothing special
(CNN)
-- Blending digital with traditional hand-drawn effects, "Atlantis:
The Lost Empire" is an action-filled adventure flick that will
undoubtedly appeal to younger audiences. However, it doesn't ascend
to the lofty heights achieved by other Disney classics, where the film
enchants adults as much as it does children.
"Atlantis"
certainly has a pedigree. It was created by the team of producer Don
Hahn and directors Gary Trousdale and Kirk Wise, who made "Beauty
and the Beast" (1991) and "The Hunchback of Notre Dame"
(1996). The cast of voices is also terrific, including those of Michael
J. Fox, James Garner, Leonard Nimoy, David Ogden Stiers, John Mahoney,
the late actor and comedian Jim Varney, and veteran voice-over actress
Cree Summer.
But
even with all that, "Atlantis" never soars.
The
story was inspired by the legend of the lost continent of Atlantis.
The time is 1914. At the center of the story is a bespectacled naive
museum cartographer/linguistics expert, Milo Thatch (Fox). He's convinced,
based on stories from his eccentric grandfather, that Atlantis actually
existed, and he is determined to prove it. With the help of a reclusive
billionaire (Mahoney), Thatch embarks on his search in the company of
Commander Rourke (Garner) and his band of mercurial misfits.
Traveling
in Ulysses, a state-of-the-art -- for the time -- submarine, Thatch
is armed with a long-lost journal that gives clues to the location of
the fabled place. Along the way, Thatch and his gang battle a gigantic
mechanical lobster -- yes, a lobster -- before finally reaching their
goal.
But
instead of discovering empty ancient ruins, Thatch and company find
a lost city where the inhabitants have stayed alive for centuries surviving
with the help of powerful (and healing) crystals. Of course, in this
city there is a princess (Summer). And of course, Thatch falls in love
with her.
But
suddenly, Rourke and his men turn on Thatch and attempt to steal the
powerful crystals -- and the princess. Yadda, yadda, yadda -- the battle
between good and evil begins.
"Atlantis"
is the first pairing of Disney with animator Mike Mignola ("Hellboy,"
"Bram Stoker's Dracula"). His flat graphic style, blended
with Disney's traditional animation, is being called "Dis-nola"
by the studio. Mignola likes bold designs and works well with shadows
and silhouettes, and all his characters have very angular faces. Everything
in the film has a vaguely Southeast Asian feel to it, from the city
to the costumes to the landscape. The animators really have created
a whole new world.
Even
a language was designed for the people of Atlantis. Linguistics expert
Marc Okland, who also made up the Vulcan language for "Star Trek,"
came up with the Atlantean vocabulary and a corresponding 29-letter
alphabet.
The
studio calls the blending of Mike Mignola's flat graphic style with
Disney's tradional animation "Dis-nola"
Yes,
Disney's attention to detail continues to be amazing. But the script
by Tab Murphy ("Tarzan," 1999) is predictable and pedestrian,
with only occasionally witty dialogue sprinkled here and there.
"Atlantis"
is good, and kids will love it, but it doesn't achieve greatness. It's
beginning to look like the exit of Jeffrey Katzenberg -- who left Disney
to form DreamWorks with Steven Speilberg and David Geffen -- was the
loss of more then just a mere "suit." DreamWorks' latest animated
film, "Shrek" -- Katzenberg's baby -- contains the type of
imaginative material that allows a movie to become magic for the whole
family. "Atlantis" doesn't.
"Atlantis:
The Lost Empire" opens nationwide Friday and is rated PG.
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| Saturday
June 16, 2001: CNN - Jamie Allen |
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Journey
to 'Atlantis' 'a roller coaster ride'
ATLANTA,
Georgia (CNN) -- Don Hahn, the producer of the new Disney animated adventure
"Atlantis: The Lost Empire" and an artistic force at the studio
for two decades, admits that in a world of technological advances, the
secret to making a good animated film comes down to one simple element:
the ability to tell a good story.
He
realized this when he was executive producer on "The Emperor's
New Groove" (2000). He'd come home from work and pitch the ever-changing
story line to his young daughter, who's now 9.
"Every
night I'd come home and say, 'OK, try this: There's this prince that's
turned into a llama and he's this vain, spoiled guy,'" recalled
Hahn during a recent "Atlantis" publicity tour in Atlanta.
"And she'd say, 'Oh, that's good.' And the next night, after the
story would change, I'd say, 'OK, now the llama is kind of like this.'"
Hahn
finds nothing out of the ordinary with basing productions costing millions
of dollars on his daughter's varying opinions.
"That's
all we're doing anyway" when we're making movies, he said. "You're
setting a child on your knee and reading them a story. 'Atlantis' happens
to be a big roller coaster ride of a story."
'A
broad-based adventure'
"Atlantis:
The Lost Empire" is also a trip into the past and the future. It's
based just before the first World War, and it follows a linguist named
Milo (voiced by Michael J. Fox) and an archeological team as they dig
their way to the lost city of Atlantis, a society that's not only still
alive, but still possessing technology that dwarfs anything seen today,
thousand of years after myths and scientific hypothesis tells us it
sank into the sea.
When
the "Atlantis" archeological team reveals its true plans --
to steal the Atlantis power source and leave them for dead -- Milo must
come to the rescue. There's also a love interest for Milo -- Princess
Kida, voiced by Cree Summer.
"We
just wanted to make it a broad-based adventure film that everyone could
enjoy," said Kirk Wise, co-director of "Atlantis."
While
many popular animated films these days use computer animation -- DreamWork's
"Shrek," in fact, has been a top grosser this summer -- "Atlantis"
uses old-school animation to bring the characters to life.
It's
a painstaking process, and depending on whom you talk to, the experience
of the creators is completely different. The producer, the director,
and the animator have completely differently version of the creation
of "Atlantis."
"You
stay at a little cubicle day after day, month after month, year after
year," says John Pomeroy, the lead animator on the project and
the one in charge of Milo.
'Exhausted
and bruised'
It
took four years to make "Atlantis," but it was worth the hard
work and wait, said Pomeroy.
"Our
reward is when we get to sit in the halls of the dark theater amongst
a crowd and watch a direct reaction of our work."
Meanwhile,
Wise spends an energetic day at the front of the battle lines.
"On
Mondays, for instance, you'd find me with a red Radio Flyer outside
my office, stacked about four feet high with scenes I had to hand out
to animators," explained Wise. "And the line of animators
stretches out into the hallway. And they would come in individually,
and we would open up the scene and look at the layout and start talking
about the acting and the choreography and the blocking of the shot.
"Nine
times out of ten, if you opened my door on any given day you might find
me standing on a table and jumping off and rolling onto the floor to
illustrate how Milo should be thrown from the truck when it explodes.
"By
noon, I would be exhausted and bruised," he said.
And
Hahn says his producing duties take on psychotherapy responsibilities.
"It's
350 egos and people who have tremendous artistic drive and aspiration
and passion," he said. "And you have to herd those calves
into a little niche. That's what I do all day long."
'An
insane occupation'
The
work environment is intense, but it's also a fun time at Disney's studios.
Hahn tells of the animator who arrived to work one day with his Cadillac
covered with Q-tips. And then there was the time another worker dressed
up as a gorilla to pass out candy.
And
then there are the recording sessions, working with actors like Fox
and James Garner and Leonard Nimoy, who also voice characters in the
movie.
Hahn
praised Fox in his lead role.
"Michael
is a great actor with a lot of range and could not only give us a lot
of warmth and heroism, but could give us a lot of comedy, because he
was a great improviser," said Hahn.
Now,
it's up to summer movie audiences to decide for themselves. Hahn, Wise
and Pomeroy aren't sure what Disney project they'll work on next. But
they're certain of one thing: They work in a rewarding profession.
"I
love the fact that I'm making a movie that's going to make my nephew's
eyes bug out," said Wise. "And considering I started this
movie when he was four -- I said to myself, when this movie is done,
he's going to be the perfect age."
"Trying
to make a movie one frame at a time is an insane occupation," said
Hahn. "But I think I have the best job in the world."
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| Saturday
June 16, 2001: Toronto Sun - LIZ BRAUN |
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Atlantis
rises!
Disney animated adventure is the best in years
Disney's
annual animated extravaganza is usually one summer movie the whole family
can look forward to, and this year's entry, Atlantis: The Lost Empire,
is by far the best such film in years.
Directed
by Gary Trousdale and Kirk Wise and produced by Don Hahn -- the same
team that created Beauty & The Beast -- Atlantis is a fantastic,
old-school adventure filled with danger, mystery, exotic beasts and
locales and big events. And jokes.
Michael
J. Fox voices the lead character, Milo James Thatch, an earnest cartographer
and linguist who toils away in a museum. He is convinced he has located
the lost continent of Atlantis, a fabled land alleged to have sunk beneath
the sea thousands of years ago.
Milo
gets funding for his exploration. With the money comes a team of experts,
and together they set off to find Atlantis.
Well.
Their adventure takes them underwater, past a bizarre mechanical monster
crustacean, through eerie underground spaces and finally to Atlantis.
Peril and risk -- and jokes -- are their constant companions.
Atlantis
proves to be inhabited and beautiful.
Alas,
Milo's excitement quickly gives way to the terrors of betrayal. There
are chases, fights, monsters, a beautiful and fascinating civilization
to ponder, tidal waves, volcanoes, fireflies that actually set fire,
a princess and a wise old king, crystal power, fantastic vehicles, a
rather appealing rumination on the higher powers, and heaps of all the
other eye-popping, high energy stuff that children love in a movie.
Along
with Michael J. Fox, the characters are voiced by the late Jim Varney,
who plays the crusty old cook; James Garner, who is the commander of
the expedition; Leonard Nimoy as the king; Cree Summer as the princess,
and, as head of most laughs, Don Novello as a demented exposions expert.
Also in the vocal cast are Florence Stanley, Corey Burton, Claudia Christian,
Phil Morris, Jacqueline Obradors, John Mahoney and David Ogden Stiers,
and kudos all around.
Along
with the usual cast of thousands of artists, animators, effects creators,
2D and 3D blenders and gawd-and-Sheridan-College-only-knows-who-else,
Atlantis owes some of its general visual verve to the work of comic
book artist Mike Mignola. The film has a distinctive look and great
visual splendor and excitement. And it was shot in CinemaScope, which
is very cool. Entirely lacking in catchy songs sung by warbly divas,
free of sappy moments, and energized throughout in an oddly '50s-style
adventure sort of way, Atlantis is a sure bet for kids at the movies.
Frankly, we're lining up right now. (More on: Atlantis: The Lost Empire
).
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| Monday
June 11, 2001: Toronto Sun - Bruce Kirkland |
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Disney
sets course for Adventureland in animated flick
HOLLYWOOD
-- The idea of an animated movie about the fabled lost city civilization
of Atlantis has been kicking around the Disney cartoon arena for a decade.
Nothing
much was done until a bunch of the boys got together at a Mexican restaurant
near the studios in Burbank and, over the chimichanga appetizer course
and between burps, kickstarted the idea into action.
When
it came time to sell the idea to Michael Eisner, Disney's head honcho,
and to Roy E. Disney, Walt's nephew and the animation department's independent
guru, producer Don Hahn put it over in unique fashion by using a few
Disneyland attractions as references.
According
to Hahn now, this was his "boneheaded" pitch: "We've
been to Fantasyland a lot. We've done a lot of fairytale musicals and
been through the castle at the end of Main Street a few times. Let's
go down to the end of Main Street and turn left, because there's this
whole place there called Adventureland. Let's make an Adventureland
movie!"
The
pitch worked. On Friday, Atlantis: The Lost Empire opens across North
America as a big-screen animated adventure, the first of its kind for
the studio.
Atlantis
is animated in an intricate combination of computer-generated images
and traditional hand-drawn cel animation -- all in rare (for animation)
anamorphic widescreen. It's a gamble.
"Because
we've done so many (movies with) fuzzy sidekicks and people breaking
into songs, this is a big departure," Hahn says. "So that
represents a certain amount of risk and trepidation. Animation itself
is not a genre. It's a medium where you can do a lot of different genres.
"So
the first question is, 'Why animate that?' And it's a valid point these
days. Ten years ago, you could have argued that animation does these
things well -- creatures, special effects -- and live action doesn't.
"Now,
all those lines are grey and kind of blurred because, arguably, The
Mummy Returns is an animated movie. In the end, you have to come back
to storyline and character and come back to a level of fantasy in our
movies that we think is interesting."
In
Atlantis: The Lost Empire, producer Hahn and co-directors Kirk Wise
and Trousdale -- this trio was also responsible for Disney's Beauty
And The Beast and The Hunchback Of Notre Dame -- give us a story set
in 1914 that starts with a humble New York museum worker who aspires
to be a famous archeologist like his grandfather.
Because
he holds some of the keys to the secrets of Atlantis, he is recruited
by a philanthropist to join an expedition searching for the legendary
lost empire. As the expedition enters the bowels of the Earth, there
are monsters and mythic creatures and battles and double-crosses and
heroic acts and selfless moves and romance in the air.
Hahn
says the spark was a passage in Jules Verne's Journey To The Centre
Of The Earth. "There was a part of that book where they passed
through a dusty ruin that was Atlantis on the way to the centre of the
Earth. We thought, well, why not just pluck that out and make that the
nut of our movie?"
The
voices behind the characters include Michael J. Fox as the young hero
Milo, James Garner, Leonard Nimoy, Don Novello (famous as Father Guido
Sarducci on Saturday Night Live), the late Jim Varney (in his last role),
John Mahoney, David Ogden Stiers, Claudia Christian (Babylon 5), Phil
Morris, Corey Burton and Cree Summer as the Atlantean princess-warrior
Kida.
"To
be part of a Disney classic, are you kidding?" Burton teases when
asked if he is juiced about playing the half-black, half-Native American
doctor on the expedition. "It's the ultimate achievement. That
we can continue to entertain long after we've gone is wonderful to me."
Adds
Christian: "To walk down that aisle of Toys R Us and see your little
figure there -- wow! It is very prestigious."
"They're
watching the nuances, watching the way your face moves when you phrase
words," Fox says in a prepared video interview (he was unable to
do print interviews). "So it's really cool when you're watching
the animation and, while the character doesn't necessarily look like
me, he would move in ways I move. It's a spooky feeling. You kind of
feel that they've got your soul."
John
Pomeroy, the supervising animator in charge of Fox's character, explains
the process: "We try to take everything that makes up Michael J.
Fox, his gestures, his attitude. We take this information as animators
and we fuse it into the animation, trying to create a character that
is believable for you, that is convincing for you, that will captivate
you. Because we as filmmakers and artists want to engage you in that
willing suspension of disbelief."
Another
key was the creation of a near-seamless blend of computer-generated
images and hand-drawn images, according to co-directors Wise and Trousdale.
"Our
contribution artistically," says Wise, "was to make sure those
two worlds merged so that the CG elements didn't leap out at the audience
and holler, 'I'm computer generated!' We wanted those two worlds to
blend seamlessly. I think we get pretty close on Atlantis, the closest
we have ever gotten."
The
filmmakers were not satisfied with that process on Beauty And The Beast,
Trousdale says. "When you go into that ballroom, you know you're
in Computerland. Everyone's dancing around and they're falling in love
and everybody's happy so you don't care that much. But it's still pretty
clear that you're in Computerland, and suddenly you're back in Cartoonland.
We wanted to not have that division this time."
There
is also a strong moral message at the heart of Atlantis, as there is
in all Disney animation.
"There
is always a thematic centre," says Thomas Schumacher, head of Disney's
animation studio. "There is an agenda about how to be true to yourself,
to honour yourself, respect your parents, search for the truth, that
the light always emerges, that good always triumphs over evil and that
sacrifice is important.
Schumacher
believes the story ends with Milo's true heroism shining through.
"Not
only did he do the right thing, stick to his guns, convert all these
people to his side, heroically save the day in a very Star Wars kind
of move, but then he protects the place in a kind of noble move. I think
that's beautiful. That's what it's about."
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| Thursday
June 7, 2001: Entertainment Weekly - Owen Gleiberman |
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EW GRADE:
C+
Genre: Animation
The
hero of Disney's Atlantis: The Lost Empire is a terrifyingly enthusiastic
young museum scholar named Milo who wears giant circular specs and talks
(in the voice of Michael J. Fox) with a breakneck alacrity you rarely
hear outside of cartoons. On a submarine voyage to find the mythical
city of Atlantis, Milo is accompanied by a crew of ''colorful'' assistants
who babble on in the same tone of tireless jovial zeal; we might be
watching ''20,000 Leagues Under the Sea'' starring the cast of ''Scooby-Doo.''
The sub reaches Atlantis, a series of ruins in paradise, but with its
pristine cliffs and forests and waterfalls, the place just looks like
the world's most ancient biosphere.
Has
my eye, seduced by the devious and tactile delights of ''Shrek,'' already
evolved in tandem with the technological leaps in computer animation?
Or is ''Atlantis'' simply a Disney dud? A bit of both, perhaps. But
it does feel as if the studio's animators are huffing and puffing to
create new marvels out of an arsenal of image tropes -- water flowing,
lava erupting, earth cracking, a mystical crystal glowing -- that we
long ago gawked at and digested.
''Atlantis,''
with its gee-whiz formulaic characters, is the essence of craft without
dream, but the movie, in a strange way, is more personal than the artists
who made it realize. Its real lost empire might almost be the day that
hand drawn animation in the conventionally Colorform Disney style could
still saturate us with wonder.
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| Friday
May 18, 2001: Ain't It Cool News - Project Rage (All bad spelling
and grammar is by Project Rage) |
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For years
people have been coming up to me. "Oooh! (insert 90's animated
Disney movie here) that has music, singing, I just hate when they sing."
Well here's a movie for you. ATLANTIS. Disney's first animated adventure
film. Now last year there was Dinosaur, with no musical elements, but
had that annoying "love monkey". This year we have a tight
little adventure film with no annoying-cute-talk-able-animal-sidekicks.
This is the film Mulan and Tarzan should have been.
This is adventure.
Jules Verne vehicles, guns, death, hot scantily clothed ladies, Kick-ass-rock-giants,
Horny-Peter-lorre-character, subtitles, and massive chase scenes, just
doesn't sound like your normal Disney film. It isn't. I know your probably
saying, Dude.. take lithium and get out more often. But really it's
great. The only film I can compare it to is Titan AE. That was a fun
film barely anyone saw.
Michael
J Fox's character was annoying, but he'suppose to be.
The
Commander: voiced by James Gardner, delightfully ruff even with animated
muscle sag. Cool.
The
saggy Operator lady: Dry and hilarious.
The
Demolitionist: Great voice by Father Sardecio(sp) (I usually hate this
actor) one of the delights in this film.
Mole-iere:
the cute character kinda like the Lorre-ish guy in Titan AE also. Creepy
in an "M" sort of way.
The
doctor and engineer: excellent.
HELGA:
I put her letters in caps, cause she is way cool! She's in her own movie.
She's a 40's Laura croft. She is unfortunately used the least. But is
way cool.
Kida:
great love interest, I think the animators really loved animating her.
Lot's of curves.
Old
Atlantian: voiced by Leonard Nemoy, liked his work more in Transformers.
Jim
Varney's character was great. Too bad no more Jim Varney. (One blessing
is, no more Ernest movies.)
Visual:
Filmed in 2:35:1. This is rarely,rarely used for Disney films, usually
it's the T.V. video babysitter friendly 1:85:1. Some Cgi, but rarely
noticeable, I wished the water was Cgi, especially when it covered the
city in the beginning. Just me being picky. Also I felt the shadow and
fx dept. was playing it safe for some of the movie. I wanted it darker.
Sound:
Excellent sound. In SDDS 6, DTS, SRD-EX. Lots of bass, The beginning
kinda freaked me out. There was a lot of surround and great seperation.
The
score by James Newton Howard, was tremendous. After his great work in
Unbreakable, Dinosaur, and Vertical Limit (lousy movie), he is in his
own personal golden age. A perfect buy for any score lovers. I could've
done without the credit's song, kinda like Mummy returns.
Is
this film for kids? Hell yes! It's truly a family film, like Indy or
today's Mummy. Everyone can go see it, and see something different.
I'm looking forward for more adventure this summer. Hopefully Tomb raider
delivers also.
Go
see it.
I
am Project Rage
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